40 if (explosive.IsRuined() || !explosive.GetArmed() || !explosive.CanBeDisarmed())
51 if (!explosive.IsInherited(
ClaymoreMine) && attachedReceiver && attachedReceiver.IsRuined())
64 RemoteDetonator rd = RemoteDetonator.Cast(item);
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
protected bool m_FullBody
protected int m_StanceMask
ActionDisarmExplosiveWithRemoteDetonatorCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonator()
ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired()
class ActionTargets ActionTarget
RemoteDetonatorTrigger RemoteDetonator RemoteDetonatorReceiver()
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
EntityAI GetControlledDevice()
const float DISARM_EXPLOSIVE_REMOTE_UNPAIRED
DayZPlayerConstants
defined in C++