34 Object target_object = target.GetObject();
35 if ( target_object.IsFireplace() )
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
private const float TIME_TO_REPEAT
private const float WETNESS_GAIN_MULTIPLIER
override void CreateActionComponent()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionExtinguishFireplaceByExtinguisher()
protected int m_CommandUID
protected m_CallbackClass
void MultiplyQuantityUsed(float coef)
override bool CanExtinguishFire()
override float GetLiquidThroughputCoef()
const float FIREPLACE_EXTINGUISHER
DayZPlayerConstants
defined in C++