18 m_Text =
"#dismantle_stonecircle";
40 Object target_object = target.GetObject();
42 if ( target_object && target_object.IsFireplace() )
46 if ( fireplace_target.
IsBaseFireplace() && fireplace_target.CanDismantleStoneCircle() )
60 if ( fireplace_target.CanDismantleStoneCircle() )
62 ItemBase attached_item =
ItemBase.Cast( fireplace_target.GetAttachmentByType( fireplace_target.ATTACHMENT_STONES ) );
65 fireplace_target.SetStoneCircleState(
false );
68 fireplace_target.SetLifetimeMax( 10800 );
void CreateConditionComponents()
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
ActionDismantleStoneCircleCB ActionContinuousBaseCB ActionDismantleStoneCircle()
class ActionTargets ActionTarget
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
ref ActionTarget m_Target
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool IsBaseFireplace()
const float DEFAULT_DECONSTRUCT
DayZPlayerConstants
defined in C++