29 if ( item.GetNumberOfItems() > 0 )
47 string itemName = action_data.
m_MainItem.GetType();
49 results.Insert(
"PlateCarrierBlank");
53 case "PlateCarrierHolster":
54 results.Insert(
"CarrierHolsterSolo");
57 case "PlateCarrierPouches":
58 results.Insert(
"CarrierPouches");
61 case "PlateCarrierComplete":
62 results.Insert(
"CarrierPouches");
63 results.Insert(
"CarrierHolsterSolo");
67 for (
int i = 0; i < results.Count(); i++ )
70 object.SetHealth(
"",
"",action_data.
m_MainItem.GetHealth(
"",
""));
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
const int ECE_PLACE_ON_SURFACE
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
void ActionStripCarrierVest()
protected int m_CommandUID
protected m_CallbackClass
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.