Data Structures | |
| class | TentBase |
| class | ShelterBase |
Functions | |
| class ShelterBase extends TentBase | GetShelterVariant () |
| void | ShelterBase () |
| override void | SetActions () |
| override void | EEInit () |
| void | Deconstruct () |
| string | GetMaterialPath () |
| void | SpawnKit () |
| override bool | IsPlayerInside (PlayerBase player, string selection) |
Variables | |
| static const string | SITE_OBJECT_TYPE = "ShelterSite" |
| void Deconstruct | ( | ) |
| override void EEInit | ( | ) |
| string GetMaterialPath | ( | ) |
Referenced by TentBase::Deconstruct().
| override string GetShelterVariant | ( | ) |
| override bool IsPlayerInside | ( | PlayerBase | player, |
| string | selection | ||
| ) |
| override void SetActions | ( | ) |
| void ShelterBase | ( | ) |
| void SpawnKit | ( | ) |
Referenced by TentBase::Deconstruct().
|
static |
Referenced by TentBase::GetMaterialPath().