Data Structures | |
| class | TentBase | 
| class | ShelterBase | 
Functions | |
| class ShelterBase extends TentBase | GetShelterVariant () | 
| void | ShelterBase () | 
| override void | SetActions () | 
| override void | EEInit () | 
| void | Deconstruct () | 
| string | GetMaterialPath () | 
| void | SpawnKit () | 
| override bool | IsPlayerInside (PlayerBase player, string selection) | 
Variables | |
| static const string | SITE_OBJECT_TYPE = "ShelterSite" | 
| void Deconstruct | ( | ) | 
| override void EEInit | ( | ) | 
| string GetMaterialPath | ( | ) | 
Referenced by TentBase::Deconstruct().
| override string GetShelterVariant | ( | ) | 
| override bool IsPlayerInside | ( | PlayerBase | player, | 
| string | selection | ||
| ) | 
| override void SetActions | ( | ) | 
| void ShelterBase | ( | ) | 
| void SpawnKit | ( | ) | 
Referenced by TentBase::Deconstruct().
      
  | 
  static | 
Referenced by TentBase::GetMaterialPath().