Data Structures | |
class | TentBase |
class | ShelterBase |
Functions | |
class ShelterBase extends TentBase | GetShelterVariant () |
void | ShelterBase () |
override void | SetActions () |
override void | EEInit () |
void | Deconstruct () |
string | GetMaterialPath () |
void | SpawnKit () |
override bool | IsPlayerInside (PlayerBase player, string selection) |
Variables | |
static const string | SITE_OBJECT_TYPE = "ShelterSite" |
void Deconstruct | ( | ) |
override void EEInit | ( | ) |
string GetMaterialPath | ( | ) |
Referenced by TentBase::Deconstruct().
override string GetShelterVariant | ( | ) |
override bool IsPlayerInside | ( | PlayerBase | player, |
string | selection | ||
) |
override void SetActions | ( | ) |
void ShelterBase | ( | ) |
void SpawnKit | ( | ) |
Referenced by TentBase::Deconstruct().
|
static |
Referenced by TentBase::GetMaterialPath().