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Shelter.c File Reference

Data Structures

class  TentBase
 
class  ShelterBase
 

Functions

class ShelterBase extends TentBase GetShelterVariant ()
 
void ShelterBase ()
 
override void SetActions ()
 
override void EEInit ()
 
void Deconstruct ()
 
string GetMaterialPath ()
 
void SpawnKit ()
 
override bool IsPlayerInside (PlayerBase player, string selection)
 

Variables

static const string SITE_OBJECT_TYPE = "ShelterSite"
 

Function Documentation

◆ Deconstruct()

void Deconstruct ( )

◆ EEInit()

override void EEInit ( )

◆ GetMaterialPath()

string GetMaterialPath ( )

Referenced by TentBase::Deconstruct().

◆ GetShelterVariant()

override string GetShelterVariant ( )

◆ IsPlayerInside()

override bool IsPlayerInside ( PlayerBase  player,
string  selection 
)

◆ SetActions()

override void SetActions ( )

◆ ShelterBase()

void ShelterBase ( )

◆ SpawnKit()

void SpawnKit ( )

Referenced by TentBase::Deconstruct().

Variable Documentation

◆ SITE_OBJECT_TYPE

const string SITE_OBJECT_TYPE = "ShelterSite"
static