Enumerations | |
| enum | SoundTypeTent { REPACK = 1 , NONE = 0 } |
Functions | |
| void | LargeTent () |
| void | ~LargeTent () |
| override void | OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
| void | PlayRepackingLoopSound () |
| void | StopRepackingLoopSound () |
| override void | EEInit () |
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
| override string | GetSoundOpen () |
| override string | GetSoundClose () |
| override string | GetSoundOpenWindow () |
| override string | GetSoundCloseWindow () |
| override bool | HasClutterCutter () |
| override string | GetClutterCutter () |
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
| override string | GetDeploySoundset () |
| override string | GetLoopDeploySoundset () |
Variables | |
| enum SoundTypeTent | m_RepackingLoopSound |
| enum SoundTypeTent |
| override void EEInit | ( | ) |
| override string GetClutterCutter | ( | ) |
| override string GetDeploySoundset | ( | ) |
| override string GetLoopDeploySoundset | ( | ) |
| override string GetSoundClose | ( | ) |
| override string GetSoundCloseWindow | ( | ) |
| override string GetSoundOpen | ( | ) |
| override string GetSoundOpenWindow | ( | ) |
| override bool HasClutterCutter | ( | ) |
| void LargeTent | ( | ) |
References m_HalfExtents, and Vector().
| override void OnPlacementComplete | ( | Man | player, |
| vector | position = "0 0 0", |
||
| vector | orientation = "0 0 0" |
||
| ) |
References CGame::CreateObjectEx(), ECE_PLACE_ON_SURFACE, GetGame(), and m_ClutterCutter.
| override void OnRPC | ( | PlayerIdentity | sender, |
| int | rpc_type, | ||
| ParamsReadContext | ctx | ||
| ) |
References PlayRepackingLoopSound(), Serializer::Read(), and StopRepackingLoopSound().
| void PlayRepackingLoopSound | ( | ) |
References GetPosition, m_RepackingLoopSound, and SEffectManager::PlaySound().
Referenced by OnRPC().
| void StopRepackingLoopSound | ( | ) |
References m_RepackingLoopSound.
Referenced by OnRPC().
| void ~LargeTent | ( | ) |
References SEffectManager::DestroyEffect(), and m_RepackingLoopSound.
| enum SoundTypeTent m_RepackingLoopSound |