18 m_Text =
"#STR_craftarmband0";
42 MiscGameplayFunctions.TransferItemProperties(action_data.
m_MainItem, armband);
void CreateConditionComponents()
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
ActionCraftArmbandCB ActionContinuousBaseCB ActionCraftArmband()
class ActionTargets ActionTarget
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
override void CreateActionComponent()
ref CABase m_ActionComponent
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++