DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionCraftArmband.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionCraftArmbandCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#STR_craftarmband0";
19 }
20
22 {
25 }
26
27 override bool HasTarget()
28 {
29 return false;
30 }
31
32 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
33 {
34 return true;
35 }
36
37 override void OnFinishProgressServer(ActionData action_data)
38 {
39 EntityAI armband = action_data.m_Player.SpawnEntityOnGroundPos("Armband_White", action_data.m_Player.GetPosition());
40 action_data.m_MainItem.AddQuantity(-1);
41
42 MiscGameplayFunctions.TransferItemProperties(action_data.m_MainItem, armband);
43 }
44}
void CreateConditionComponents()
Definition ActionBase.c:218
protected float m_SpecialtyWeight
Definition ActionBase.c:68
bool HasTarget()
Definition ActionBase.c:232
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
ActionCraftArmbandCB ActionContinuousBaseCB ActionCraftArmband()
class ActionTargets ActionTarget
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
override void CreateActionComponent()
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const float BANDAGE
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602