16 m_LogoutTimetext =
TextWidget.Cast(layoutRoot.FindAnyWidget(
"logoutTimeText"));
17 m_Info =
TextWidget.Cast(layoutRoot.FindAnyWidget(
"txtInfo"));
18 m_LogoutTimetext.SetText(m_iTime.ToString());
20 layoutRoot.FindAnyWidget(
"toolbar_bg").Show(
true);
26 if (player && player.GetEmoteManager() && !player.IsRestrained() && !player.IsUnconscious())
41 override void Update(
float timeslice)
43 if (
GetUApi().GetInputByID(UAUIBack).LocalPress())
65 m_LogoutTimetext.SetText(m_iTime.ToString());
73 g_Game.SetGameState(DayZGameState.IN_GAME);
74 g_Game.SetLoadState(DayZLoadState.CONNECT_CONTROLLER_SELECT);
override ScriptCallQueue GetCallQueue(int call_category)
proto native WorkspaceWidget GetWorkspace()
static const int FORCE_DIFFERENT
static void GetInviteServerInfo(out string ip, out int port)
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto void Call(func fn, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto void Remove(func fn)
remove specific call from queue
proto native CGame GetGame()