DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
Loading...
Searching...
No Matches
ActionForceConsume.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionForceConsumeCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FORCEFEED;
15 m_StanceMask = DayZPlayerConstants.STANCEIDX_ERECT | DayZPlayerConstants.STANCEIDX_CROUCH;
16 m_FullBody = true;
17 m_Text = "#feed";
18 }
19
21 {
24 }
25
26 override void OnEndServer(ActionData action_data)
27 {
28 if (action_data.m_MainItem && (action_data.m_MainItem.GetQuantity() <= 0.01))
29 {
30 action_data.m_MainItem.SetQuantity(0);
31 }
32
33 }
34
35 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
36 {
37 if (!super.ActionCondition(player, target, item))
38 return false;
39
40 return item.GetQuantity() > item.GetQuantityMin();
41 }
42}
void CreateConditionComponents()
Definition ActionBase.c:218
void OnEndServer(ActionData action_data)
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
ActionForceConsumeCB ActionContinuousBaseCB ActionForceConsume()
class ActionTargets ActionTarget
protected ActionData m_ActionData
ItemBase m_MainItem
Definition ActionBase.c:28
ref CABase m_ActionComponent
Definition ActionBase.c:30
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition CCTMan.c:2
const float DEFAULT
const float DEFAULT
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602