19 m_Text =
"#disinfect_target";
34 return (target_player.IsBleeding() || (player.m_SyncedModifiers &
eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_1) || (player.m_SyncedModifiers &
eModifierSyncIDs.MODIFIER_SYNC_WOUND_INFECT_2));
48 target.GetModifiersManager().ActivateModifier(
eModifiers.MDF_DISINFECTION);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
ref ActionTarget m_Target
void Apply(ActionData action_data)
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
void ActionDisinfectTarget()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++