31 PluginRepairing moduleRepairing;
33 Blowtorch bt = Blowtorch.Cast(item);
40 super.OnStartAnimationLoopServer(action_data);
47 super.OnFinishProgressServer(action_data);
52 PluginRepairing moduleRepairing;
57 action_data.
m_MainItem.GetCompEM().SwitchOff();
62 super.OnEndServer(action_data);
64 action_data.
m_MainItem.GetCompEM().SwitchOff();
void CreateConditionComponents()
void OnEndServer(ActionData action_data)
protected float m_SpecialtyWeight
protected bool m_LockTargetOnUse
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
ActionRepairItemWithBlowtorchCB ActionContinuousBaseCB ActionRepairItemWithBlowtorch()
class ActionTargets ActionTarget
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
protected void OnStartAnimationLoopServer(ActionData action_data)
ref CABase m_ActionComponent
ref ActionTarget m_Target
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
const float BASEBUILDING_REPAIR_MEDIUM
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.