DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionRepairItemWithBlowtorch.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7}
8
10{
12 {
13 m_CallbackClass = ActionRepairItemWithBlowtorchCB;
15
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_FullBody = true;
19 m_LockTargetOnUse = false;
20 m_Text = "#repair";
21 }
22
24 {
27 }
28
29 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
30 {
31 PluginRepairing moduleRepairing;
32 Class.CastTo(moduleRepairing, GetPlugin(PluginRepairing));
33 Blowtorch bt = Blowtorch.Cast(item);
34
35 return bt.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM) && moduleRepairing && moduleRepairing.CanRepair(item, target.GetObject());
36 }
37
38 override void OnStartAnimationLoopServer(ActionData action_data)
39 {
40 super.OnStartAnimationLoopServer(action_data);
41
42 action_data.m_MainItem.GetCompEM().SwitchOn();
43 }
44
45 override void OnFinishProgressServer(ActionData action_data)
46 {
47 super.OnFinishProgressServer(action_data);
48
49 ItemBase targetItem = ItemBase.Cast(action_data.m_Target.GetObject());
50 if (targetItem)
51 {
52 PluginRepairing moduleRepairing;
53 Class.CastTo(moduleRepairing, GetPlugin(PluginRepairing));
54 moduleRepairing.Repair(action_data.m_Player, action_data.m_MainItem, targetItem, m_SpecialtyWeight);
55 }
56
57 action_data.m_MainItem.GetCompEM().SwitchOff();
58 }
59
60 override void OnEndServer(ActionData action_data)
61 {
62 super.OnEndServer(action_data);
63
64 action_data.m_MainItem.GetCompEM().SwitchOff();
65 }
66}
void CreateConditionComponents()
Definition ActionBase.c:218
void OnEndServer(ActionData action_data)
protected float m_SpecialtyWeight
Definition ActionBase.c:68
protected bool m_LockTargetOnUse
Definition ActionBase.c:51
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
ActionRepairItemWithBlowtorchCB ActionContinuousBaseCB ActionRepairItemWithBlowtorch()
class ActionTargets ActionTarget
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
protected void OnStartAnimationLoopServer(ActionData action_data)
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
ref ActionTarget m_Target
Definition ActionBase.c:32
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
Definition EnScript.c:11
const float REPAIR
const float BASEBUILDING_REPAIR_MEDIUM
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.