28 if (!super.ActionCondition( player, target, item))
34 return target_player.CanEatAndDrink();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
ActionForceConsumeCB ActionContinuousBaseCB ActionForceConsume()
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++