37 if (!super.ActionCondition(player, target, item))
40 return player.CanEatAndDrink();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
protected int m_CommandUIDProne
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++