40 if (item && item.GetQuantity() <= 0.01)
48 PluginTransmissionAgents plugin = PluginTransmissionAgents.Cast(
GetPlugin(PluginTransmissionAgents));
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
override void CreateActionComponent()
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
override bool HasTarget()
override bool HasProneException()
ref CABase m_ActionComponent
override float GetProgress(ActionData action_data)
protected int m_CommandUIDProne
protected int m_CommandUID
protected m_CallbackClass
DayZPlayerConstants
defined in C++
const int AGT_UACTION_TO_ITEM