DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionOpenFence.c
Go to the documentation of this file.
2{
4 const string SELECTION_INTERACT = "gate_interact";
5
7 {
8 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_OPENDOORFW;
9 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_ERECT;
10 m_Text = "#open";
11 }
12
14 {
17 }
18
19 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
20 {
21 Object targetObject = target.GetObject();
22 if ( targetObject && targetObject.CanUseConstruction() )
23 {
24 Fence fence = Fence.Cast( targetObject );
25
26 if ( fence && fence.CanOpenFence() )
27 {
28 array<string> selections = new array<string>;
29 targetObject.GetActionComponentNameList(target.GetComponentIndex(), selections);
30
31 for ( int i = 0; i < selections.Count(); i++ )
32 {
33 if ( selections[i] == SELECTION_INTERACT )
34 return true;
35 }
36 }
37 }
38
39 return false;
40 }
41
42 override void OnStartServer( ActionData action_data )
43 {
44 Fence fence = Fence.Cast( action_data.m_Target.GetObject() );
45 fence.OpenFence();
46 }
47
48 override void OnEndServer( ActionData action_data )
49 {
50 m_NoisePar = new NoiseParams();
51 m_NoisePar.LoadFromPath("CfgVehicles SurvivorBase NoiseActionDefault");
53 if ( noise )
54 {
55 if ( action_data.m_Player )
56 noise.AddNoisePos(action_data.m_Player, action_data.m_Target.GetObject().GetPosition(), m_NoisePar);
57 }
58 }
59}
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected int m_StanceMask
Definition ActionBase.c:53
class ActionTargets ActionTarget
class NoiseSystem NoiseParams()
Definition Noise.c:15
PlayerBase m_Player
Definition ActionBase.c:33
ref ActionTarget m_Target
Definition ActionBase.c:32
override void OnEndServer(ActionData action_data)
const string SELECTION_INTERACT
ref NoiseParams m_NoisePar
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartServer(ActionData action_data)
proto native NoiseSystem GetNoiseSystem()
proto void AddNoisePos(EntityAI source_entity, vector pos, NoiseParams noise_params, float external_strenght_multiplier=1.0)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
proto native CGame GetGame()