DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
Loading...
Searching...
No Matches
ActionDefibrilateTarget.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7};
8
10{
12 {
15 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_CRAFTING;
16 m_FullBody = true;
17 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#defibrilate_target";
19 }
20
22 {
23
26 }
27
28 override void OnFinishProgressClient( ActionData action_data )
29 {
30 Defibrillator defib;
31 PlayerBase player = action_data.m_Player;
32 Class.CastTo(defib, action_data.m_MainItem);
33
34 DefibrillateClient(action_data.m_Player, defib);
35 }
36
37 override void OnFinishProgressServer( ActionData action_data )
38 {
39 Defibrillator defib = Defibrillator.Cast( action_data.m_MainItem );
40 PlayerBase target_player = PlayerBase.Cast( action_data.m_Target.GetObject() );
41
42 DefibrillateServer(target_player, defib);
43 }
44};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
protected ActionData m_ActionData
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
ref ActionTarget m_Target
Definition ActionBase.c:32
void DefibrillateServer(PlayerBase player, Defibrillator defib)
void DefibrillateClient(PlayerBase player, Defibrillator defib)
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
override void OnFinishProgressClient(ActionData action_data)
Definition CCTMan.c:2
Super root of all classes in Enforce script.
Definition EnScript.c:11
const float DEFAULT
const float DEFIBRILATE
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.