18 m_Text =
"#defibrilate_target";
39 Defibrillator defib = Defibrillator.Cast( action_data.
m_MainItem );
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
protected ActionData m_ActionData
ref CABase m_ActionComponent
ref ActionTarget m_Target
void DefibrillateServer(PlayerBase player, Defibrillator defib)
void DefibrillateClient(PlayerBase player, Defibrillator defib)
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
void ActionDefibrilateTarget()
override void CreateConditionComponents()
override void OnFinishProgressClient(ActionData action_data)
protected int m_CommandUID
protected m_CallbackClass
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.