DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionToggleNVMode.c
Go to the documentation of this file.
1
3{
5 {
6 //m_CallbackClass = ActionTurnOnTransmitterCB;
7 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON;
8 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_ON;
9 m_Text = "#switch_mode";
10 }
11
13 {
16 }
17
18 override bool HasTarget()
19 {
20 return false;
21 }
22
23 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
24 {
25 ItemOptics optics;
26 if ( Class.CastTo(optics,item) && optics.IsNVOptic() )
27 {
28 return true;
29 }
30
31 return false;
32 }
33
34 override void OnExecuteServer( ActionData action_data )
35 {
36 SwitchMode(action_data);
37 }
38
39 override void OnExecuteClient( ActionData action_data )
40 {
41 SwitchMode(action_data);
42 }
43
44 void SwitchMode( ActionData action_data )
45 {
46 ItemOptics optics = ItemOptics.Cast(action_data.m_MainItem);
47 switch (optics.GetCurrentOpticMode())
48 {
50 optics.SetCurrentOpticMode(GameConstants.OPTICS_STATE_NIGHTVISION);
51 //TODO: animate
52 break;
53
55 optics.SetCurrentOpticMode(GameConstants.OPTICS_STATE_DAY);
56 //TODO: animate
57 break;
58 }
59 }
60}
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
class ActionTargets ActionTarget
ItemBase m_MainItem
Definition ActionBase.c:28
void SwitchMode(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
override void OnExecuteClient(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
protected int m_CommandUIDProne
Super root of all classes in Enforce script.
Definition EnScript.c:11
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
const int OPTICS_STATE_NIGHTVISION
Definition constants.c:786
const int OPTICS_STATE_DAY
Definition constants.c:785
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.