Data Structures | |
class | ActionTakeFireplaceFromBarrel |
DEPRECATED. More... | |
Functions | |
void | TakeFireplaceFromBarrelLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
override protected void | RemoveOldItemFromLocation () |
override protected void | UndoRemoveOldItemFromLocation () |
override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
override protected void | DeleteOldEntity () |
override protected void | CreateNetworkObjectInfo (EntityAI new_item) |
Variables | |
ActionTakeFireplaceFromBarrel | m_Player |
References m_Player.
override protected void CreateNetworkObjectInfo | ( | EntityAI | new_item | ) |
References GetGame(), and CGame::RemoteObjectTreeCreate().
override protected void DeleteOldEntity | ( | ) |
override protected void RemoveOldItemFromLocation | ( | ) |
void TakeFireplaceFromBarrelLambda | ( | EntityAI | old_item, |
string | new_item_type, | ||
PlayerBase | player | ||
) |
References m_Player.
Referenced by ActionTakeFireplaceFromBarrel::OnExecuteServer().
override protected void UndoRemoveOldItemFromLocation | ( | ) |
ActionTakeFireplaceFromBarrel m_Player |