DayZ Scripts
PC Stable Documentation
 
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ActionTakeFireplaceFromBarrel.c File Reference

Data Structures

class  ActionTakeFireplaceFromBarrel
 DEPRECATED. More...
 

Functions

void TakeFireplaceFromBarrelLambda (EntityAI old_item, string new_item_type, PlayerBase player)
 
override protected void RemoveOldItemFromLocation ()
 
override protected void UndoRemoveOldItemFromLocation ()
 
override void CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item)
 
override protected void DeleteOldEntity ()
 
override protected void CreateNetworkObjectInfo (EntityAI new_item)
 

Variables

ActionTakeFireplaceFromBarrel m_Player
 

Function Documentation

◆ CopyOldPropertiesToNew()

override void CopyOldPropertiesToNew ( notnull EntityAI  old_item,
EntityAI  new_item 
)

References m_Player.

◆ CreateNetworkObjectInfo()

override protected void CreateNetworkObjectInfo ( EntityAI  new_item)

◆ DeleteOldEntity()

override protected void DeleteOldEntity ( )

◆ RemoveOldItemFromLocation()

override protected void RemoveOldItemFromLocation ( )

◆ TakeFireplaceFromBarrelLambda()

void TakeFireplaceFromBarrelLambda ( EntityAI  old_item,
string  new_item_type,
PlayerBase  player 
)

◆ UndoRemoveOldItemFromLocation()

override protected void UndoRemoveOldItemFromLocation ( )

Variable Documentation

◆ m_Player