Data Structures | |
| class | ActionTakeFireplaceFromBarrel |
| DEPRECATED. More... | |
Functions | |
| void | TakeFireplaceFromBarrelLambda (EntityAI old_item, string new_item_type, PlayerBase player) |
| override protected void | RemoveOldItemFromLocation () |
| override protected void | UndoRemoveOldItemFromLocation () |
| override void | CopyOldPropertiesToNew (notnull EntityAI old_item, EntityAI new_item) |
| override protected void | DeleteOldEntity () |
| override protected void | CreateNetworkObjectInfo (EntityAI new_item) |
Variables | |
| ActionTakeFireplaceFromBarrel | m_Player |
References m_Player.
| override protected void CreateNetworkObjectInfo | ( | EntityAI | new_item | ) |
References GetGame(), and CGame::RemoteObjectTreeCreate().
| override protected void DeleteOldEntity | ( | ) |
| override protected void RemoveOldItemFromLocation | ( | ) |
| void TakeFireplaceFromBarrelLambda | ( | EntityAI | old_item, |
| string | new_item_type, | ||
| PlayerBase | player | ||
| ) |
References m_Player.
Referenced by ActionTakeFireplaceFromBarrel::OnExecuteServer().
| override protected void UndoRemoveOldItemFromLocation | ( | ) |
| ActionTakeFireplaceFromBarrel m_Player |