17 m_Text =
"#uncover_players_head";
34 if(
Class.
CastTo(targetPlayer, target.GetObject()) )
60 if ( attachment && attachment.GetType() ==
"BurlapSackCover" )
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
ref ActionTarget m_Target
void UncoverHead(PlayerBase target, PlayerBase source)
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
bool IsWearingBurlap(PlayerBase player)
override void CreateConditionComponents()
void ActionUncoverHeadTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
protected int m_CommandUID
protected m_CallbackClass
Super root of all classes in Enforce script.
provides access to slot configuration
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.