87 car.OnBeforeEngineStart();
void CreateConditionComponents()
protected float m_SpecialtyWeight
protected bool m_LockTargetOnUse
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanBeUsedInVehicle()
protected int m_StanceMask
static const float MINIMUM_BATTERY_ENERGY
bool m_SparkCon
DEPRECATED.
bool m_BatteryCon
DEPRECATED.
void ActionStartEngine()
DEPRECATED.
bool m_FuelCon
DEPRECATED.
bool m_BeltCon
DEPRECATED.
ActionStartCarCB ROUGH_SPECIALTY_WEIGHT
class ActionTargets ActionTarget
protected ActionData m_ActionData
protected void OnFinishProgressServer(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
protected void OnExecuteServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
proto native Transport GetTransport()
Base native class for all motorized wheeled vehicles.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.