37 if (!super.ActionCondition(player, target, item))
40 return player.CanEatAndDrink();
45 super.OnEndServer(action_data);
49 action_data.
m_Player.SetBloodyHandsPenalty();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
class ActionTargets ActionTarget
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool HasTarget()
override void CreateActionComponent()
override void CreateActionComponent()
override float GetProgress(ActionData action_data)
protected m_CallbackClass
provides access to slot configuration