DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionGiveSalineTarget.c
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2{
3 override void CreateActionComponent()
4 {
6 }
7};
8
10{
12 {
15
16 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET;
17 m_FullBody = true;
18 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
19 m_Text = "#give_saline_person";
20 }
21
23 {
24
27 }
28
29 override void OnFinishProgressServer( ActionData action_data )
30 {
31 PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
32 Param1<float> nacdata = Param1<float>.Cast( action_data.m_ActionComponent.GetACData() );
33 float delta = nacdata.param1;
34
35 ntarget.GetModifiersManager().ActivateModifier(eModifiers.MDF_SALINE);
36
37 action_data.m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
38
39 action_data.m_MainItem.Delete();
40 }
41};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
protected ActionData m_ActionData
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
ref ActionTarget m_Target
Definition ActionBase.c:32
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
Param GetACData()
Definition CABase.c:48
Definition CCTMan.c:2
const float DEFAULT
const float PRECISE_MEDIUM
const float SALINE
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
eModifiers
Definition eModifiers.c:2