49 if (player.GetBleedingManagerServer() )
51 player.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(item);
54 PluginTransmissionAgents m_mta = PluginTransmissionAgents.Cast(
GetPlugin(PluginTransmissionAgents));
57 if (item.HasQuantity())
59 item.AddQuantity(-20,
true);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void ApplyBandage(ItemBase item, PlayerBase player)
override void CreateConditionComponents()
override bool HasTarget()
protected int m_CommandUID
protected m_CallbackClass
const float PRECISE_MEDIUM
DayZPlayerConstants
defined in C++
const int AGT_ITEM_TO_FLESH