Data Structures | |
| class | WeaponStableState | 
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in)  More... | |
| class | SingleShotPistol_Base | 
Enumerations | |
| enum | SSPAnimState { COCKED = 0 , UNCOCKED = 1 } | 
| enum | SSPStableStateID | 
Functions | |
| enum SSPStableStateID | OnEntry (WeaponEventBase e) | 
| override void | OnExit (WeaponEventBase e) | 
| override int | GetCurrentStateID () | 
| override bool | HasBullet () | 
| override bool | HasMagazine () | 
| override bool | IsJammed () | 
| override bool | IsBoltOpen () | 
| override bool | IsRepairEnabled () | 
| override void | InitMuzzleArray () | 
Variables | |
| UNKNOWN = 0 | |
| Empty = 1 | |
| Fireout = 2 | |
| Loaded = 3 | |
| class SSPFireout extends WeaponStableState | OnEntry | 
| enum SSPAnimState | 
| enum SSPStableStateID | 
| override int GetCurrentStateID | ( | ) | 
| override bool HasBullet | ( | ) | 
| override bool HasMagazine | ( | ) | 
| override void InitMuzzleArray | ( | ) | 
References m_muzzleHasBullet.
| override bool IsBoltOpen | ( | ) | 
| override bool IsJammed | ( | ) | 
| override bool IsRepairEnabled | ( | ) | 
| enum SSPStableStateID OnEntry | ( | WeaponEventBase | e | ) | 
| override void OnExit | ( | WeaponEventBase | e | ) | 
References LogManager::IsWeaponLogEnable(), m_weapon, WeaponChambering_Base::OnExit(), and wpnPrint().
| @ Empty = 1 | 
| @ Fireout = 2 | 
| @ Loaded = 3 | 
| class SSPFireout extends WeaponStableState OnEntry | 
| @ UNKNOWN = 0 |