Data Structures | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | BoltActionRifle_Base |
Enumerations | |
enum | BARIMAnimState { DEFAULT = 0 , OPENED = 1 , JAMMED = 2 } |
enum | BARIMStableStateID |
Functions | |
enum BARIMStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Variables | |
UNKNOWN = 0 | |
EmptyDischarged = 1 | |
LoadedCharged = 2 | |
LoadedDischarged = 3 | |
LoadedJammed = 4 | |
class BARIMLoadedCharged extends WeaponStableState | OnEntry |
enum BARIMAnimState |
enum BARIMStableStateID |
override int GetCurrentStateID | ( | ) |
override bool HasBullet | ( | ) |
override bool HasMagazine | ( | ) |
override void InitMuzzleArray | ( | ) |
References m_muzzleHasBullet.
override bool IsJammed | ( | ) |
override bool IsRepairEnabled | ( | ) |
enum BARIMStableStateID OnEntry | ( | WeaponEventBase | e | ) |
override void OnExit | ( | WeaponEventBase | e | ) |
References LogManager::IsWeaponLogEnable(), m_weapon, WeaponChambering_Base::OnExit(), and wpnPrint().
EmptyDischarged = 1 |
LoadedCharged = 2 |
LoadedDischarged = 3 |
LoadedJammed = 4 |
class BARIMLoadedCharged extends WeaponStableState OnEntry |
@ UNKNOWN = 0 |