DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionCollectBloodSelf.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7};
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_COLLECTBLOODSELF;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#collect_blood";
19 }
20
22 {
25 }
26
27 override bool HasTarget()
28 {
29 return false;
30 }
31
32 override void OnEndServer( ActionData action_data )
33 {
34 Param1<float> nacdata;
35 Class.CastTo(nacdata, action_data.m_ActionComponent.GetACData() );
36 float delta = 0;
37 if(nacdata)
38 delta = (nacdata.param1 / UATimeSpent.COLLECT_BLOOD);
39
40 if(delta > 0)
41 {
42 ActionCollectBloodTargetLambda lambda = new ActionCollectBloodTargetLambda(action_data.m_MainItem, "BloodBagFull", action_data.m_Player, m_SpecialtyWeight, action_data.m_Player, delta);
43 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
44 }
45 }
46};
47
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
protected ActionData m_ActionData
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
Param GetACData()
Definition CABase.c:48
Super root of all classes in Enforce script.
Definition EnScript.c:11
const float COLLECT_BLOOD
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.