DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionCollectBloodTarget.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 }
7};
8
10{
12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_SALINEBLOODBAGTARGET;
15 m_FullBody = true;
16 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
18 m_Text = "#collect_persons_blood";
19 }
20
22 {
25 }
26
27 override void OnEndServer( ActionData action_data )
28 {
29 PlayerBase ntarget = PlayerBase.Cast( action_data.m_Target.GetObject() );
30
31 if ( !ntarget )
32 return;
33
34 Param1<float> nacdata;
35 Class.CastTo( nacdata, action_data.m_ActionComponent.GetACData() );
36 float delta = 0;
37 if ( nacdata )
38 delta = ( nacdata.param1 / UATimeSpent.COLLECT_BLOOD );
39
40 if ( delta > 0 )
41 {
42 ActionCollectBloodTargetLambda lambda = new ActionCollectBloodTargetLambda(action_data.m_MainItem, "BloodBagFull", action_data.m_Player, m_SpecialtyWeight, ntarget, delta);
43 action_data.m_Player.ServerReplaceItemInHandsWithNew(lambda);
44 }
45 //action_data.m_Player.GetItemInHands().SetQuantity();
46 }
47};
48
50{
54
55 void ActionCollectBloodTargetLambda(EntityAI old_item, string new_item_type, PlayerBase player, float specialtyWeight, PlayerBase target, float delta) { m_SpecialtyWeight = specialtyWeight; m_Target = target; m_percentFilled = delta; }
56
57 override void CopyOldPropertiesToNew(notnull EntityAI old_item, EntityAI new_item)
58 {
59 float maxQuantity;
60 float quantitySet;
61 super.CopyOldPropertiesToNew(old_item, new_item);
62
63 if ( new_item )
64 {
65 ItemBase old_item_IB = ItemBase.Cast(old_item);
66 ItemBase new_item_IB = ItemBase.Cast(new_item);
67
68 ItemBase.Cast( old_item ).TransferModifiers( m_Target );
69 MiscGameplayFunctions.TransferItemProperties( old_item_IB, new_item_IB, true, false, true );
70 ItemBase.Cast( new_item ).SetLiquidType( m_Target.GetStatBloodType().Get() );
71 m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
72
73 maxQuantity = ItemBase.Cast( new_item ).GetQuantityMax();
74 quantitySet = m_percentFilled * maxQuantity;
75 ItemBase.Cast( new_item ).SetQuantity( quantitySet );
76 m_Target.AddHealth( "", "Blood", -quantitySet );
77
78 if ( m_Player.HasBloodTypeVisible() )
79 BloodContainerBase.Cast( new_item ).SetBloodTypeVisible( true );
80 PluginTransmissionAgents plugin = PluginTransmissionAgents.Cast(GetPlugin(PluginTransmissionAgents));
81 plugin.TransmitAgents(m_Target, new_item, AGT_UACTION_TO_ITEM);
82 }
83 else
84 {
85 Debug.LogError("ActionCollectBloodTargetLambda: failed to create new item","static");
86 }
87 }
88};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
override void OnEndServer(ActionData action_data)
override void CopyOldPropertiesToNew(notnull EntityAI old_item, EntityAI new_item)
void ActionCollectBloodTargetLambda(EntityAI old_item, string new_item_type, PlayerBase player, float specialtyWeight, PlayerBase target, float delta)
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
ref ActionTarget m_Target
Definition ActionBase.c:32
Param GetACData()
Definition CABase.c:48
Definition CCTMan.c:2
Super root of all classes in Enforce script.
Definition EnScript.c:11
Definition Debug.c:14
static void LogError(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message as error message.
Definition Debug.c:235
adds automatic QuickBar handling
const float DEFAULT
const float COLLECT_BLOOD
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
const int AGT_UACTION_TO_ITEM
Definition constants.c:458
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.