Data Structures | |
| class | WeaponStableState |
| represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
| class | Rifle_Base |
| base for rifles @NOTE name copies config base class More... | |
| class | Repeater |
Enumerations | |
| enum | RPTAnimState { DEFAULT = 0 , CHARGED = 1 , JAMMED = 2 } |
| enum | RPTStableStateID |
Functions | |
| enum RPTStableStateID | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
| override int | GetCurrentStateID () |
| override bool | HasBullet () |
| override bool | HasMagazine () |
| override bool | IsJammed () |
| override bool | IsRepairEnabled () |
| override void | InitMuzzleArray () |
Variables | |
| UNKNOWN = 0 | |
| EmptyDischarged = 1 | |
| LoadedCharged = 2 | |
| LoadedDischarged = 3 | |
| LoadedJammed = 4 | |
| class RPTLoadedCharged extends WeaponStableState | OnEntry |
| enum RPTAnimState |
| enum RPTStableStateID |
| override int GetCurrentStateID | ( | ) |
| override bool HasBullet | ( | ) |
| override bool HasMagazine | ( | ) |
| override void InitMuzzleArray | ( | ) |
References m_muzzleHasBullet.
| override bool IsJammed | ( | ) |
| override bool IsRepairEnabled | ( | ) |
| enum RPTStableStateID OnEntry | ( | WeaponEventBase | e | ) |
| override void OnExit | ( | WeaponEventBase | e | ) |
References LogManager::IsWeaponLogEnable(), m_weapon, WeaponChambering_Base::OnExit(), and wpnPrint().
| @ EmptyDischarged = 1 |
| @ LoadedCharged = 2 |
| @ LoadedDischarged = 3 |
| @ LoadedJammed = 4 |
| class RPTLoadedCharged extends WeaponStableState OnEntry |
| @ UNKNOWN = 0 |