Data Structures | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | Rifle_Base |
base for rifles @NOTE name copies config base class More... | |
class | Repeater |
Enumerations | |
enum | RPTAnimState { DEFAULT = 0 , CHARGED = 1 , JAMMED = 2 } |
enum | RPTStableStateID |
Functions | |
enum RPTStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Variables | |
UNKNOWN = 0 | |
EmptyDischarged = 1 | |
LoadedCharged = 2 | |
LoadedDischarged = 3 | |
LoadedJammed = 4 | |
class RPTLoadedCharged extends WeaponStableState | OnEntry |
enum RPTAnimState |
enum RPTStableStateID |
override int GetCurrentStateID | ( | ) |
override bool HasBullet | ( | ) |
override bool HasMagazine | ( | ) |
override void InitMuzzleArray | ( | ) |
References m_muzzleHasBullet.
override bool IsJammed | ( | ) |
override bool IsRepairEnabled | ( | ) |
enum RPTStableStateID OnEntry | ( | WeaponEventBase | e | ) |
override void OnExit | ( | WeaponEventBase | e | ) |
References LogManager::IsWeaponLogEnable(), m_weapon, WeaponChambering_Base::OnExit(), and wpnPrint().
@ EmptyDischarged = 1 |
@ LoadedCharged = 2 |
@ LoadedDischarged = 3 |
@ LoadedJammed = 4 |
class RPTLoadedCharged extends WeaponStableState OnEntry |
@ UNKNOWN = 0 |