Data Structures | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | Flaregun |
Enumerations | |
enum | FLAREAnimState { COCKED = 0 , UNCOCKED = 1 } |
enum | FLAREStableStateID |
Functions | |
enum FLAREStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsBoltOpen () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Variables | |
UNKNOWN = 0 | |
Empty = 1 | |
Fireout = 2 | |
Loaded = 3 | |
class FLAREFireout extends WeaponStableState | OnEntry |
enum FLAREAnimState |
enum FLAREStableStateID |
override int GetCurrentStateID | ( | ) |
override bool HasBullet | ( | ) |
override bool HasMagazine | ( | ) |
override void InitMuzzleArray | ( | ) |
References m_muzzleHasBullet.
override bool IsBoltOpen | ( | ) |
override bool IsJammed | ( | ) |
override bool IsRepairEnabled | ( | ) |
enum FLAREStableStateID OnEntry | ( | WeaponEventBase | e | ) |
override void OnExit | ( | WeaponEventBase | e | ) |
References LogManager::IsWeaponLogEnable(), m_weapon, and wpnPrint().
@ Empty = 1 |
Fireout = 2 |
@ Loaded = 3 |
class FLAREFireout extends WeaponStableState OnEntry |
@ UNKNOWN = 0 |