19 m_Text =
"#give_blood_person";
36 if ( super.SetupAction(player, target, item, action_data, extra_data ) )
40 action_data_b.
m_BloodAmount = action_data.m_MainItem.GetQuantity();
41 action_data_b.
m_Agents = action_data.m_MainItem.GetAgents();
51 if ( action_data.
m_MainItem.IsKindOf(
"BloodSyringe") )
54 lambda.SetTransferParams(
true,
true,
true);
55 MiscGameplayFunctions.TurnItemIntoItemEx(action_data.
m_Player, lambda);
68 PluginTransmissionAgents plugin = PluginTransmissionAgents.Cast(
GetPlugin(PluginTransmissionAgents));
72 int bloodtypetarget = player_target.GetStatBloodType().Get();
81 player_target.m_UnconsciousEndTime = -60;
82 player_target.SetHealth(
"",
"Shock",0);
86 player_target.m_ModifiersManager.ActivateModifier(
eModifiers.MDF_HEMOLYTIC_REACTION);
99 player_target.InsertAgent(
eAgents.CHEMICAL_POISON, -remove_count_agents);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
class ActionTargets ActionTarget
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
ref CABase m_ActionComponent
ref ActionTarget m_Target
const float CHEM_AGENT_BLOOD_REMOVAL_MODIFIER
override void CreateActionComponent()
override void OnEndServer(ActionData action_data)
override ActionData CreateActionData()
override void CreateConditionComponents()
override bool SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
void ActionGiveBloodTarget()
override void OnEndAnimationLoopServer(ActionData action_data)
protected int m_CommandUID
protected m_CallbackClass
static bool MatchBloodCompatibility(int bloodtypetarget, int bloodtype)
Base Param Class with no parameters. Used as general purpose parameter overloaded with Param1 to Para...
static const float HEMOLYTIC_RISK_SHOCK_THRESHOLD
static const float HEMOLYTIC_REACTION_THRESHOLD
DayZPlayerConstants
defined in C++
const int AGT_UACTION_TO_PLAYER