131 if (!
GetGame().IsDedicatedServer())
191 if (player.m_hac || player.IsMapOpen())
212 chernomap.SyncMapMarkers();
225 action_data.
m_Player.m_hac.m_MapFolding =
true;
229 super.Interrupt(action_data);
257 action_data.
m_Player.m_hac.SetActionData(action_data);
void CreateConditionComponents()
void OnStartClient(ActionData action_data)
ref CCIBase m_ConditionItem
void OnStartServer(ActionData action_data)
ref CCTBase m_ConditionTarget
void OnEndRequest(ActionData action_data)
protected bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
class ActionTargets ActionTarget
ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap()
void OpenMap(ActionData action_data)
class DayZCreatureAnimInterface RegisterAnimationEvent(string event_name, string function_name)
void End()
called on surrender end request end
protected ActionData m_ActionData
ref CABase m_ActionComponent
bool CancelCondition(bool pEnable)
override void OnAnimationEvent(int pEventID)
override void SetActionData(ActionData action_data)
void ~ActionUnfoldMapCB()
override void OnStateChange(int pOldState, int pCurrentState)
override void OnFinish(bool pCanceled)
int Interrupt(ActionData action_data)
proto native Mission GetMission()
proto native UIManager GetUIManager()
static bool GetUse3DMap()
void RemoveActiveInputRestriction(int restrictor)
void AddActiveInputRestriction(int restrictor)
void AddActiveInputExcludes(array< string > excludes)
void RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)
deprecated
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
proto native UIScriptedMenu EnterScriptedMenu(int id, UIMenuPanel parent)
Create & open menu with specific id (see MenuID) and set its parent.
bool CloseAll()
Close all opened menus.
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
static const int STATE_LOOP_IN
looped state
proto native void EnableCancelCondition(bool pEnable)
proto native void EnableStateChangeCallback()
enables state change callback OnStateChange
static const int STATE_LOOP_LOOP