18 m_Text =
"#collect_sample";
34 Param1<float> nacdata;
43 action_data.
m_Player.ServerReplaceItemInHandsWithNew(lambda);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
protected bool m_FullBody
protected int m_StanceMask
protected ActionData m_ActionData
override void CreateActionComponent()
override void OnEndServer(ActionData action_data)
void ActionCollectSampleSelf()
override void CreateConditionComponents()
override bool HasTarget()
ref CABase m_ActionComponent
protected int m_CommandUID
protected m_CallbackClass
Super root of all classes in Enforce script.
const float PRECISE_MEDIUM
const float COLLECT_SAMPLE
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.