Data Structures | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) More... | |
class | WeaponStateJammed |
handle jamming state set jam/unjam state for weapon More... | |
class | Rifle_Base |
base for rifles @NOTE name copies config base class More... | |
Enumerations | |
enum | SKSAnimState { DEFAULT = 0 , OPENED = 1 , JAMMED = 2 } |
enum | SKSStableStateID |
Functions | |
enum SKSStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Variables | |
UNKNOWN = 0 | |
SKS_CLO_BU0 = 1 | |
SKS_CLO_BU1 = 2 | |
SKS_OPN_BU0 = 3 | |
SKS_JAM_BU1 = 4 | |
class SKS_CLO_BU1 extends WeaponStableState | OnEntry |
enum SKSAnimState |
enum SKSStableStateID |
override int GetCurrentStateID | ( | ) |
override bool HasBullet | ( | ) |
override bool HasMagazine | ( | ) |
override void InitMuzzleArray | ( | ) |
References m_muzzleHasBullet.
override bool IsJammed | ( | ) |
override bool IsRepairEnabled | ( | ) |
enum SKSStableStateID OnEntry | ( | WeaponEventBase | e | ) |
override void OnExit | ( | WeaponEventBase | e | ) |
References LogManager::IsWeaponLogEnable(), m_weapon, and wpnPrint().
class SKS_CLO_BU1 extends WeaponStableState OnEntry |
SKS_CLO_BU0 = 1 |
Referenced by Rifle_Base::InitStateMachine().
SKS_CLO_BU1 = 2 |
Referenced by Rifle_Base::InitStateMachine().
SKS_JAM_BU1 = 4 |
Referenced by Rifle_Base::InitStateMachine().
SKS_OPN_BU0 = 3 |
Referenced by Rifle_Base::InitStateMachine().
@ UNKNOWN = 0 |