19 m_Text =
"#sew_targets_cuts";
50 if (player.GetBleedingManagerServer() )
52 player.GetBleedingManagerServer().RemoveMostSignificantBleedingSourceEx(item);
55 PluginTransmissionAgents m_mta = PluginTransmissionAgents.Cast(
GetPlugin(PluginTransmissionAgents));
58 if (item.HasQuantity())
60 item.AddQuantity(-20,
true);
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
protected bool m_FullBody
protected int m_StanceMask
PluginBase GetPlugin(typename plugin_type)
protected ActionData m_ActionData
ref CABase m_ActionComponent
ref ActionTarget m_Target
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override void ApplyBandage(ItemBase item, PlayerBase player)
override void CreateConditionComponents()
protected int m_CommandUID
protected m_CallbackClass
const float PRECISE_MEDIUM
DayZPlayerConstants
defined in C++
const int AGT_ITEM_TO_FLESH