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Here is a list of all variables with links to the structures/unions they belong to:
- w -
WARHEAD_BUNKER_TRIGGER :
Land_WarheadStorage_Main
WASH_HANDS :
UATimeSpent
WASH_HANDS_AMOUNT :
ActionWashHandsItem
WATER :
ImpactMaterials
WATER_DEPTH :
ActionFillBottleBase
,
EmoteBase
WATER_DRAIN_FROM_VOMIT :
CholeraMdfr
,
PoisoningMdfr
,
SalmonellaMdfr
WATER_JET :
ParticleList
WATER_JET_WEAK :
ParticleList
WATER_LOSS_CHOLERA :
CholeraMdfr
WATER_LOSS_CHOLERA_MIN :
CholeraMdfr
WATER_LOSS_FEVER :
PlayerConstants
WATER_LOSS_HC_PLUS_HIGH :
PlayerConstants
WATER_LOSS_HC_PLUS_LOW :
PlayerConstants
WATER_LOSS_HEAVYMETAL_MAX :
HeavyMetalMdfr
WATER_LOSS_HEAVYMETAL_MIN :
HeavyMetalMdfr
WATER_LOSS_THRESHOLD_HC_PLUS_HIGH :
PlayerConstants
WATER_LOSS_THRESHOLD_HC_PLUS_LOW :
PlayerConstants
WATER_SPILLING :
ParticleList
WaterHeight :
WaterLevelSnapshot
WaterLevel :
WaterLevelSettings
WAVE_AMPLITUDE_COEF :
PPERequester_GameplayBase
WAVE_PROGRESS_MAX :
PPERequester_GameplayBase
WAVE_PROGRESS_MIN :
PPERequester_GameplayBase
WAVE_TILT :
PPERequester_GameplayBase
WEAPON_RAISE_BLEND_DELAY :
PlayerConstants
WeaponObstructionData :
ITEM_PlayerData
weapons :
CfgPatches::DZ_Scripts
WEATHER_PRESETS_LIST :
PluginConfigHandler
WEIGHT_DAMP :
GameConstants
WEIGHT_DRENCHED :
GameConstants
WEIGHT_DRY :
GameConstants
WEIGHT_SOAKING_WET :
GameConstants
WEIGHT_WET :
GameConstants
WETNESS_GAIN_MULTIPLIER :
ActionExtinguishFireplaceByExtinguisherCB
,
ActionExtinguishFireplaceByLiquidCB
WETNESS_RATE_DRYING_GROUND :
GameConstants
WETNESS_RATE_DRYING_INSIDE :
GameConstants
WETNESS_RATE_WETTING_INSIDE :
GameConstants
WETNESS_RATE_WETTING_LIQUID :
GameConstants
WHEEL_SMOKE_THRESHOLD :
EffWheelSmoke
WHEEL_STEP :
ScrollBarContainer
WHITE :
Colors
WHITEGRAY :
Colors
WIDE :
UAItemsSpreadRadius
WidgetHintBindings :
JsonHintsData
WIDGETSET_BREATH :
GameplayEffectWidgets_base
WIND_DIRECTION_TIME_MULTIPLIER :
WorldData
WIND_MAGNITUDE_TIME_MULTIPLIER :
WorldData
with :
RaycastRVParams
WOOD :
ImpactMaterials
WORKING_SOUND :
KitchenTimer
WORLD :
EconomyOutputStrings
WorldsData :
CfgGameplayJson
WORN :
InjuryHandlerThresholds
WRING :
UATimeSpent