6 float adjusted_time_spent;
22 m_Text =
"#treat_persons_wound";
protected float m_SpecialtyWeight
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
protected bool m_FullBody
protected int m_StanceMask
void ApplyBandage(ItemBase item, PlayerBase player)
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override int GetStanceMask(PlayerBase player)
override void CreateConditionComponents()
void ActionBandageTarget()
override void OnFinishProgressClient(ActionData action_data)
protected ActionData m_ActionData
ref CABase m_ActionComponent
ref ActionTarget m_Target
void OnActionBandageTarget()
protected int m_CommandUID
protected m_CallbackClass
AnalyticsManagerClient GetAnalyticsClient()
override float GetBandagingEffectivity()
DayZPlayerConstants
defined in C++
proto native CGame GetGame()