DayZ Scripts
v1.21.156300 ยท Jun 20, 2023
 
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ActionBandageTarget.c
Go to the documentation of this file.
2{
3 override void CreateActionComponent()
4 {
6 float adjusted_time_spent;
7 if (effectivity > 0)
8 adjusted_time_spent = UATimeSpent.BANDAGE / effectivity;
9 m_ActionData.m_ActionComponent = new CAContinuousTime(adjusted_time_spent);
10 }
11};
12
14{
16 {
19 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_BANDAGETARGET;
20 m_FullBody = true;
21 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
22 m_Text = "#treat_persons_wound";
23 }
24
26 {
29 }
30
31
32 override int GetStanceMask(PlayerBase player)
33 {
34 if ( player.IsPlayerInStance(DayZPlayerConstants.STANCEMASK_CROUCH | DayZPlayerConstants.STANCEMASK_PRONE))
35 return DayZPlayerConstants.STANCEMASK_CROUCH;
36 else
37 return DayZPlayerConstants.STANCEMASK_ERECT;
38 }
39
40
41/*
42 override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
43 {
44 PlayerBase other_player = PlayerBase.Cast(target.GetObject());
45 return other_player.IsBleeding();
46 }
47 */
48 override void OnFinishProgressServer( ActionData action_data )
49 {
50 PlayerBase target = PlayerBase.Cast(action_data.m_Target.GetObject());
51
52 if (action_data.m_MainItem && target)
53 {
54 if (CanReceiveAction(action_data.m_Target))
55 {
56 ApplyBandage( action_data.m_MainItem, target );
57 action_data.m_Player.GetSoftSkillsManager().AddSpecialty( m_SpecialtyWeight );
58 }
59 }
60 }
61
62 override void OnFinishProgressClient( ActionData action_data )
63 {
65 }
66};
protected float m_SpecialtyWeight
Definition ActionBase.c:68
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
bool CanReceiveAction(ActionTarget target)
Definition ActionBase.c:637
protected string m_Text
Definition ActionBase.c:49
protected bool m_FullBody
Definition ActionBase.c:52
protected int m_StanceMask
Definition ActionBase.c:53
void ApplyBandage(ItemBase item, PlayerBase player)
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override int GetStanceMask(PlayerBase player)
override void CreateConditionComponents()
override void OnFinishProgressClient(ActionData action_data)
protected ActionData m_ActionData
ItemBase m_MainItem
Definition ActionBase.c:28
PlayerBase m_Player
Definition ActionBase.c:33
ref CABase m_ActionComponent
Definition ActionBase.c:30
ref ActionTarget m_Target
Definition ActionBase.c:32
Definition CCTMan.c:2
AnalyticsManagerClient GetAnalyticsClient()
Definition Game.c:1412
override float GetBandagingEffectivity()
const float DEFAULT
const float BANDAGE
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:602
proto native CGame GetGame()