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FreezeState.c File Reference

Data Structures

class  SymptomBase
 

Functions

class FreezeSymptom extends SymptomBase OnInit ()
 Callback for user defined initialization. Called for all suites during TestHarness.Begin().
 
override void OnUpdateServer (PlayerBase player, float deltatime)
 gets called every frame
 
override void OnUpdateClient (PlayerBase player, float deltatime)
 
override void OnAnimationPlayFailed ()
 
override bool CanActivate ()
 
override void OnGetActivatedServer (PlayerBase player)
 gets called once on an Symptom which is being activated
 
override void OnGetActivatedClient (PlayerBase player)
 gets called once on a Symptom which is being activated
 
override void OnGetDeactivatedServer (PlayerBase player)
 only gets called once on an active Symptom that is being deactivated
 
override void OnGetDeactivatedClient (PlayerBase player)
 only gets called once on an active Symptom that is being deactivated
 
override SmptAnimMetaBase SpawnAnimMetaObject ()
 

Function Documentation

◆ CanActivate()

override bool CanActivate ( )

◆ OnAnimationPlayFailed()

override void OnAnimationPlayFailed ( )

◆ OnGetActivatedClient()

override void OnGetActivatedClient ( PlayerBase  player)

gets called once on a Symptom which is being activated

◆ OnGetActivatedServer()

override void OnGetActivatedServer ( PlayerBase  player)

gets called once on an Symptom which is being activated

◆ OnGetDeactivatedClient()

override void OnGetDeactivatedClient ( PlayerBase  player)

only gets called once on an active Symptom that is being deactivated

◆ OnGetDeactivatedServer()

override void OnGetDeactivatedServer ( PlayerBase  player)

only gets called once on an active Symptom that is being deactivated

◆ OnUpdateClient()

override void OnUpdateClient ( PlayerBase  player,
float  deltatime 
)

◆ OnUpdateServer()

override void OnUpdateServer ( PlayerBase  player,
float  deltatime 
)

gets called every frame

◆ SpawnAnimMetaObject()

override SmptAnimMetaBase SpawnAnimMetaObject ( )