Data Structures | |
class | SymptomBase |
Functions | |
class FreezeSymptom extends SymptomBase | OnInit () |
Callback for user defined initialization. Called for all suites during TestHarness.Begin(). | |
override void | OnUpdateServer (PlayerBase player, float deltatime) |
gets called every frame | |
override void | OnUpdateClient (PlayerBase player, float deltatime) |
override void | OnAnimationPlayFailed () |
override bool | CanActivate () |
override void | OnGetActivatedServer (PlayerBase player) |
gets called once on an Symptom which is being activated | |
override void | OnGetActivatedClient (PlayerBase player) |
gets called once on a Symptom which is being activated | |
override void | OnGetDeactivatedServer (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override void | OnGetDeactivatedClient (PlayerBase player) |
only gets called once on an active Symptom that is being deactivated | |
override SmptAnimMetaBase | SpawnAnimMetaObject () |
override bool CanActivate | ( | ) |
Referenced by SymptomManager::UpdateActiveSymptoms().
override void OnAnimationPlayFailed | ( | ) |
override void OnGetActivatedClient | ( | PlayerBase | player | ) |
gets called once on a Symptom which is being activated
override void OnGetActivatedServer | ( | PlayerBase | player | ) |
gets called once on an Symptom which is being activated
override void OnGetDeactivatedClient | ( | PlayerBase | player | ) |
only gets called once on an active Symptom that is being deactivated
override void OnGetDeactivatedServer | ( | PlayerBase | player | ) |
only gets called once on an active Symptom that is being deactivated
override void OnUpdateClient | ( | PlayerBase | player, |
float | deltatime | ||
) |
References LogManager::IsSymptomLogEnable(), m_Player, PlaySound(), Debug::SymptomLog(), and ToString().
override void OnUpdateServer | ( | PlayerBase | player, |
float | deltatime | ||
) |
gets called every frame
override SmptAnimMetaBase SpawnAnimMetaObject | ( | ) |
Referenced by SymptomManager::SetAnimation().