Data Structures | |
class | WeaponStateBase |
represent weapon state base More... | |
class | WeaponChamberFromAttMagOpenbolt |
class | WeaponEjectAllMuzzles |
Functions | |
class WeaponChamberFromAttMagOpenbolt_W4T extends WeaponChamberFromAttMagOpenbolt | WeaponChamberFromInnerMag (Weapon_Base w=NULL, WeaponStateBase parent=NULL, int action=-1, int actionType=-1) |
override bool | IsWaitingForActionFinish () |
override void | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
Variables | |
class WeaponChamberFromAttMagOnExit extends WeaponStateBase | WeaponChamberFromInnerMag |
override bool IsWaitingForActionFinish | ( | ) |
override void OnEntry | ( | WeaponEventBase | e | ) |
References m_weapon, HandStateEquipped::OnEntry(), and pushToChamberFromInnerMagazine().
override void OnExit | ( | WeaponEventBase | e | ) |
References WeaponChambering_Base::OnExit().
class WeaponChamberFromAttMagOpenbolt_W4T extends WeaponChamberFromAttMagOpenbolt WeaponChamberFromInnerMag | ( | Weapon_Base | w = NULL , |
WeaponStateBase | parent = NULL , |
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int | action = -1 , |
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int | actionType = -1 |
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) |
class WeaponChamberFromAttMagOnExit extends WeaponStateBase WeaponChamberFromInnerMag |