Data Structures | |
| class | WeaponStateBase |
| represent weapon state base More... | |
| class | WeaponChamberFromAttMagOpenbolt |
| class | WeaponEjectAllMuzzles |
Functions | |
| class WeaponChamberFromAttMagOpenbolt_W4T extends WeaponChamberFromAttMagOpenbolt | WeaponChamberFromInnerMag (Weapon_Base w=NULL, WeaponStateBase parent=NULL, int action=-1, int actionType=-1) |
| override bool | IsWaitingForActionFinish () |
| override void | OnEntry (WeaponEventBase e) |
| override void | OnExit (WeaponEventBase e) |
Variables | |
| class WeaponChamberFromAttMagOnExit extends WeaponStateBase | WeaponChamberFromInnerMag |
| override bool IsWaitingForActionFinish | ( | ) |
| override void OnEntry | ( | WeaponEventBase | e | ) |
References m_weapon, HandStateEquipped::OnEntry(), and pushToChamberFromInnerMagazine().
| override void OnExit | ( | WeaponEventBase | e | ) |
References WeaponChambering_Base::OnExit().
| class WeaponChamberFromAttMagOpenbolt_W4T extends WeaponChamberFromAttMagOpenbolt WeaponChamberFromInnerMag | ( | Weapon_Base | w = NULL, |
| WeaponStateBase | parent = NULL, |
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| int | action = -1, |
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| int | actionType = -1 |
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| ) |
| class WeaponChamberFromAttMagOnExit extends WeaponStateBase WeaponChamberFromInnerMag |