Data Structures | |
| class | WeaponStartAction |
| simple class starting animation action specified by m_action and m_actionType More... | |
| class | WeaponFire |
| class | WeaponFireMultiMuzzle |
Functions | |
| override bool | IsWaitingForActionFinish () |
| override void | OnEntry (WeaponEventBase e) |
| override void | OnUpdate (float dt) |
| override void | OnExit (WeaponEventBase e) |
| override void | OnAbort (WeaponEventBase e) |
Variables | |
| class WeaponFireWithEject extends WeaponFire | m_dtAccumulator |
| override bool IsWaitingForActionFinish | ( | ) |
| override void OnAbort | ( | WeaponEventBase | e | ) |
References m_weapon.
| override void OnEntry | ( | WeaponEventBase | e | ) |
| override void OnExit | ( | WeaponEventBase | e | ) |
References m_dtAccumulator.
| override void OnUpdate | ( | float | dt | ) |
References Class::CastTo(), m_dtAccumulator, and m_weapon.
| class WeaponFireWithEject extends WeaponFire m_dtAccumulator |
Referenced by BotStateBase::OnEntry(), WeaponStartAction::OnEntry(), WeaponFire::OnEntry(), OnEntry(), WeaponStateBase::OnEntry(), BotStateBase::OnExit(), WeaponStartAction::OnExit(), OnExit(), WeaponFireMultiMuzzle::OnExit(), WeaponStateBase::OnExit(), WeaponStartAction::OnUpdate(), OnUpdate(), WeaponFireMultiMuzzle::OnUpdate(), WeaponStateBase::OnUpdate(), BotStateBase::OnUpdate(), and WeaponStartAction::WeaponUnjamming_Start().