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WeaponFire.c File Reference

Data Structures

class  WeaponStartAction
 simple class starting animation action specified by m_action and m_actionType More...
 
class  WeaponFire
 
class  WeaponFireMultiMuzzle
 

Functions

override bool IsWaitingForActionFinish ()
 
override void OnEntry (WeaponEventBase e)
 
override void OnUpdate (float dt)
 
override void OnExit (WeaponEventBase e)
 
override void OnAbort (WeaponEventBase e)
 

Variables

class WeaponFireWithEject extends WeaponFire m_dtAccumulator
 

Function Documentation

◆ IsWaitingForActionFinish()

override bool IsWaitingForActionFinish ( )

◆ OnAbort()

override void OnAbort ( WeaponEventBase  e)

References m_weapon.

◆ OnEntry()

◆ OnExit()

override void OnExit ( WeaponEventBase  e)

References m_dtAccumulator.

◆ OnUpdate()

override void OnUpdate ( float  dt)

Variable Documentation

◆ m_dtAccumulator