Referenced by WeaponStateBase::AcquireCartridgeFromMagazine(), WeaponActionBase::Action(), ChamberMultiBullet(), WeaponStateBase::CloseBolt(), WeaponStateBase::DropBullet(), WeaponStateBase::FindNextFreeMuzzle(), WeaponStateBase::GetCoolDown(), WeaponGuardBase::GuardCondition(), GuardCondition(), HasBullet(), WeaponStateBase::HideBullet(), IsJammed(), WeaponStateBase::LoadCurrentFSMState(), LoadCurrentFSMState(), WeaponStateBase::LoopedChambering(), WeaponStateBase::LoopedChamberingCombineChamberInternalMagazine(), WeaponStateBase::LoopedChamberingEjectLast(), WeaponStateBase::OnAbort(), WeaponEjectAllMuzzles::OnAbort(), WeaponChambering_Base::OnAbort(), WeaponStartAction::OnAbort(), OnAbort(), WeaponStableState::OnEntry(), WeaponStateBase::OnEntry(), RemoveNewMagazineFromInventory::OnEntry(), OnEntry(), WeaponStartAction::OnEntry(), WeaponChambering_Base::OnEntry(), WeaponEjectCasing::OnEntry(), WeaponFire::OnEntry(), WeaponFireMultiMuzzle::OnEntry(), OnExit(), WeaponStableState::OnExit(), WeaponStateBase::OnExit(), WeaponEjectAllMuzzles::OnExit(), WeaponChambering_Preparation::OnExit(), WeaponChambering_Base::OnExit(), WeaponStartAction::OnExit(), WeaponStartAction::OnUpdate(), OnUpdate(), WeaponFireMultiMuzzle::OnUpdate(), WeaponStateBase::OnUpdate(), WeaponStateBase::OpenBolt(), WeaponStateBase::PushBulletFromChamberToInternalMagazine(), WeaponStateBase::PushBulletToChamber(), WeaponStateBase::PushBulletToInternalMagazine(), WeaponStateBase::RifleChambering(), WeaponStateBase::RifleEjectCasing(), WeaponStateBase::RifleReChambering(), WeaponStateBase::SaveCurrentFSMState(), SaveCurrentFSMState(), WeaponStateBase::ShowBullet(), SyncAnimState(), WeaponActionBase::WeaponActionDryDryFire(), WeaponActionBase::WeaponActionDryFire(), WeaponStateBase::WeaponAttachMagazine(), WeaponStateBase::WeaponAttachMagazineOpenBoltCharged(), WeaponStateBase::WeaponChambering(), WeaponStateBase::WeaponCharging(), WeaponStateBase::WeaponChargingInnerMag(), WeaponStateBase::WeaponChargingMultiple(), WeaponStateBase::WeaponChargingStretch(), WeaponStateBase::WeaponDetachingMag(), WeaponStateBase::WeaponDetachingMagOpenBolt(), WeaponStateBase::WeaponEjectBullet(), WeaponStateBase::WeaponFireAndChamberNext(), WeaponStateBase::WeaponFireAndChamberNextFromInnerMag(), WeaponStateBase::WeaponFireLast(), WeaponGuardBase::WeaponGuardAnyChamberEmpty(), WeaponGuardBase::WeaponGuardAnyChamberFiredOut(), WeaponGuardBase::WeaponGuardCanAttachMag(), WeaponGuardBase::WeaponGuardCanDetachMag(), WeaponGuardBase::WeaponGuardCanSwapMag(), WeaponGuardBase::WeaponGuardChamberEmpty(), WeaponGuardBase::WeaponGuardChamberFiredOut(), WeaponGuardBase::WeaponGuardChamberFull(), WeaponGuardBase::WeaponGuardChamberHasRoomForMoreThanOne(), WeaponGuardBase::WeaponGuardChamberHasRoomForOne(), WeaponGuardBase::WeaponGuardChamberMultiHasRoomBulltet(), WeaponGuardBase::WeaponGuardChamberMultiHasRoomBulltetIgnoreLast(), WeaponGuardBase::WeaponGuardCurrentChamberEmpty(), WeaponGuardBase::WeaponGuardCurrentChamberFiredOut(), WeaponGuardBase::WeaponGuardCurrentChamberFull(), WeaponGuardHasAmmo(), WeaponGuardBase::WeaponGuardHasAmmoInEvent(), WeaponGuardBase::WeaponGuardHasAmmoInnerMagazine(), WeaponGuardBase::WeaponGuardHasMag(), WeaponGuardBase::WeaponGuardInnerMagazineFull(), WeaponGuardBase::WeaponGuardInnerMagazineFullShareChamber(), WeaponGuardBase::WeaponGuardInternalMagazineHasRoomForBullet(), WeaponGuardBase::WeaponGuardIsDestroyed(), WeaponGuardBase::WeaponGuardJammed(), WeaponGuardBase::WeaponGuardMagazinesHaveEqualSizes(), WeaponGuardBase::WeaponGuardWeaponCharged(), WeaponGuardWeaponDischarged(), WeaponGuardBase::WeaponGuardWeaponOpen(), WeaponStateBase::WeaponMagnumChambering(), WeaponStateBase::WeaponRechamber(), WeaponStateBase::WeaponReplacingMagAndChamberNext(), WeaponStateBase::WeaponReplacingMagAndChamberNextOpenBoltCharged(), and WeaponStateBase::WeaponUnjamming().