Data Structures | |
class | OptionSelector |
Functions | |
void | OptionSelectorMultistateCharacterMenu (Widget parent, int current_index, ScriptedWidgetEventHandler parent_c, bool disabled, notnull array< string > options) |
void | SetDisplayNameText (string value, string appendix) |
void | SetTextSmart (string value) |
bool | InheritsFrom (string value, string baseclass) |
override void | SetNextOption () |
override void | SetPrevOption () |
override void | SetValue (int value, bool fire_event=true) |
override void | SetValue (string value, bool fire_event=true) |
override void | SetRandomValue () |
override void | SetStringOption (string option, bool fire_event=true) |
Variables | |
class OptionSelectorMultistate extends OptionSelector | class_name |
string | path = "cfgVehicles " + class_name + " displayName" |
string | displayname |
References GetGame().
Referenced by SetTextSmart().
void OptionSelectorMultistateCharacterMenu | ( | Widget | parent, |
int | current_index, | ||
ScriptedWidgetEventHandler | parent_c, | ||
bool | disabled, | ||
notnull array< string > | options | ||
) |
References SetTextSmart().
Referenced by UIScriptedMenu::Init().
References class_name, CGame::ConfigGetText(), displayname, GetGame(), and path.
Referenced by SetTextSmart().
override void SetNextOption | ( | ) |
References SetTextSmart().
override void SetPrevOption | ( | ) |
References SetTextSmart().
override void SetRandomValue | ( | ) |
References SetTextSmart().
References SetTextSmart().
void SetTextSmart | ( | string | value | ) |
References class_name, InheritsFrom(), SetDisplayNameText(), and ToString().
Referenced by OptionSelectorMultistateCharacterMenu(), SetNextOption(), SetPrevOption(), SetRandomValue(), SetStringOption(), SetValue(), and SetValue().
References SetTextSmart().
class OptionSelectorMultistate extends OptionSelector class_name |
Referenced by ActionUnrestrainTarget::ActionCondition(), AddToStomach(), UIPopupScript::FindInHierarchy(), ScriptConsoleConfigTab::FindInHierarchy(), PluginBase::GetConfig(), GetHealthLevelForAmmo(), CGame::GetModelName(), GetNutritionalProfileByName(), GetTypeMaxGlobalHealth(), PluginBase::HandlePresetSpawn(), ActionUnrestrainTargetCB::ObtainUnrestrainTime(), ActionUnrestrainTarget::OnFinishProgressServer(), UIScriptedMenu::Refresh(), RegisterClass(), PluginBase::SelectClassName(), SetDisplayNameText(), SetTextSmart(), and StomachItem::StomachItem().
string displayname |
Referenced by SetDisplayNameText().
string path = "cfgVehicles " + class_name + " displayName" |
Referenced by BillboardSet(), PPEClassBase::ChangeMaterialPathUsed(), ChangePPEMaterial(), CGame::ConfigGetTextOut(), CreateMission(), ReplaceItemWithNewLambdaBase::CreateNewEntity(), CreateParticleByPath(), CGame::DayZGame(), ScriptConsoleConfigTab::DumpParam(), ItemBase::EEItemAttached(), ItemBase::EEItemDetached(), PluginBase::GetBaseClasses(), GetComponentNamesFromDamageZone(), PluginBase::GetConfigRecursive(), GetDamageZoneMap(), UIScriptedMenu::GetData(), JsonMissionLoaderData::GetData(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::GetHierarchyPath(), Attachments::GetItemSlots(), GetLiquidSource(), ParticleSource::GetParticle(), ParticleSource::GetParticleID(), ParticleSource::GetParticleIDLegacy(), ParticleList::GetParticlePath(), GetPathFromSlotID(), DayZPlayer::HandleView(), SoundSetMap::Init(), Init(), AttachmentCategoriesRow::Init(), LiquidInfo::Init(), ItemOptics::Init2DPreloadType(), Attachments::InitAttachmentGrid(), ItemOptics::InitCameraOverrideProperties(), Entity::InitDamageZoneDisplayNameMapping(), InitData(), ItemOptics::InitDOFAvailability(), ZombieContainer::InitGhostSlots(), CatchingContextFishingRodAction::InitItemValues(), CatchingContextTrapsBase::InitItemValues(), InventoryItemSuper::InitMapState(), ItemOptics::InitOpticsPP(), ItemOptics::InitReddotData(), SelectionTranslation::InitTranslatedSelections(), ScriptedWidgetEventHandler::InitVideoLoading(), BillboardSetHandler::LoadBillboardConfigs(), LoadConfig(), CfgPlayerRestrictedAreaHandler::LoadData(), PlayerSpawnHandler::LoadData(), AutotestConfigHandler::LoadData(), SoundLookupTable::LoadTable(), ScriptedWidgetEventHandler::LoadVideo(), ScriptedWidgetEventHandler::LoadVideoFile(), ModStructure::ModStructure(), ScriptConsoleConfigTab::OnClick(), Entity::OnDebugSpawn(), ActionUnpackBox::OnFinishProgressServer(), ItemBase::ParticleTest(), PlayerContainer::PlayerContainer(), ReplaceItemWithNewLambdaBase::PrepareLocations(), GameplayEffectWidgets_base::RegisterLayouts(), MapMarkerTypes::RegisterMarkerType(), ParticleList::RegisterParticle(), UIPopupScript::RenderVariables(), ScriptConsoleConfigTab::RenderVariables(), ActionRepairTent::RepairDamageTransfer(), OpenDirPlugin::Run(), DayZTool::RunDayZBat(), SelectionTranslation::SearchAndTranslate(), SetDisplayNameText(), CGame::SetMissionPath(), ParticleSource::SetParticle(), ObjectSpawnerHandler::SpawnObjects(), ManBase::UpdateCorpseStateVisual(), EntityLightSource::UpdateLightSourceMaterial(), and ObjectSpawnerHandler::ValidatePath().