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AdvancedCommunication.c File Reference

Data Structures

class  EntityAI
 
class  AdvancedCommunication
 

Functions

void AdvancedCommunication ()
 
void TurnOnTransmitter ()
 
void TurnOffTransmitter ()
 
void InitializeActions ()
 
override void GetActions (typename action_input_type, out array< ActionBase_Basic > actions)
 
void SetActions ()
 
void AddAction (typename actionName)
 
void RemoveAction (typename actionName)
 

Variables

static ref map< typename, ref TInputActionMapm_AdvComTypeActionsMap = new map<typename, ref TInputActionMap>
 
TInputActionMap m_InputActionMap
 
bool m_ActionsInitialize
 
class PASBroadcaster extends AdvancedCommunication IsInventoryVisible
 

Function Documentation

◆ AddAction()

void AddAction ( typename actionName  )

Referenced by ManBase::AddAction(), RemoteDetonatorReceiver(), EntityAI::SetActions(), Land_Radio_PanelBig::SetActions(), Land_Misc_Through_Static::SetActions(), Land_Underground_Panel_Lever::SetActions(), SetActions(), BuildingSuper::SetActions(), InventoryItemSuper::SetActions(), ItemBase::SetActions(), ItemOptics::SetActions(), ClaymoreMine::SetActions(), ImprovisedExplosive::SetActions(), Plastic_Explosive::SetActions(), RemoteDetonatorTrigger::SetActions(), Rifle_Base::SetActions(), BoltActionRifle_ExternalMagazine_Base::SetActions(), BoltActionRifle_Base::SetActions(), DoubleBarrel_Base::SetActions(), Weapon_Base::SetActions(), Mp133Shotgun_Base::SetActions(), Weapon::SetActions(), InventoryItem::SetActions(), Barrel_ColorBase::SetActions(), BaseBuildingBase::SetActions(), Battery9V::SetActions(), BloodContainerBase::SetActions(), ToolBase::SetActions(), CattleProd::SetActions(), Chemlight_ColorBase::SetActions(), ItemMap::SetActions(), Clothing::SetActions(), Mask_Base::SetActions(), HeadGear_Base::SetActions(), Top_Base::SetActions(), Pants_Base::SetActions(), BushlatPoliceJacket_ColorBase::SetActions(), DrysackBag_ColorBase::SetActions(), Glasses_Base::SetActions(), Shoes_Base::SetActions(), Gloves_Base::SetActions(), HelmetBase::SetActions(), NavyUniformJacket::SetActions(), NavyUniformPants::SetActions(), NVGHeadstrap::SetActions(), RopeBelt::SetActions(), SnowstormUshanka_ColorBase::SetActions(), WitchHoodCoif_ColorBase::SetActions(), Compass::SetActions(), Edible_Base::SetActions(), AgaricusMushroom::SetActions(), Apple::SetActions(), AuriculariaMushroom::SetActions(), Banana::SetActions(), BoletusMushroom::SetActions(), Cauldron::SetActions(), Pot::SetActions(), Cannabis::SetActions(), ChelatingTablets::SetActions(), CraterellusMushroom::SetActions(), DisinfectantSpray::SetActions(), GreenBellPepper::SetActions(), Kiwi::SetActions(), LactariusMushroom::SetActions(), MacrolepiotaMushroom::SetActions(), Orange::SetActions(), Pear::SetActions(), PleurotusMushroom::SetActions(), Plum::SetActions(), Potato::SetActions(), SlicedPumpkin::SetActions(), TetracyclineAntibiotics::SetActions(), Tomato::SetActions(), TunaCan::SetActions(), VitaminBottle::SetActions(), Zucchini::SetActions(), EyeMask_ColorBase::SetActions(), FireplaceBase::SetActions(), FishingRod_Base_New::SetActions(), WoodenCrate::SetActions(), Bandana_ColorBase::SetActions(), Shemag_ColorBase::SetActions(), Bone::SetActions(), DuctTape::SetActions(), SmallStone::SetActions(), TannedLeather::SetActions(), BurlapSack::SetActions(), ChickenFeather::SetActions(), LongWoodenStick::SetActions(), SharpWoodenStick::SetActions(), Spear::SetActions(), Fabric::SetActions(), AntiPestsSpray::SetActions(), SeedBase::SetActions(), SodaCan_ColorBase::SetActions(), BakedBeansCan_Opened::SetActions(), DogFoodCan::SetActions(), PorkCan::SetActions(), Lunchmeat::SetActions(), CrabCan::SetActions(), Pajka::SetActions(), Pate::SetActions(), BrisketSpread::SetActions(), Marmalade::SetActions(), MushroomBase::SetActions(), Honey::SetActions(), Zagorky_ColorBase::SetActions(), Snack_ColorBase::SetActions(), PeachesCan_Opened::SetActions(), PowderedMilk::SetActions(), Rice::SetActions(), SardinesCan_Opened::SetActions(), SpaghettiCan_Opened::SetActions(), TacticalBaconCan_Opened::SetActions(), TunaCan_Opened::SetActions(), AntiChemInjector::SetActions(), BloodTestKit::SetActions(), DisinfectantAlcohol::SetActions(), Epinephrine::SetActions(), IodineTincture::SetActions(), Morphine::SetActions(), SalineBagIV::SetActions(), Splint::SetActions(), GPSReceiver::SetActions(), Binoculars::SetActions(), AlarmClock_ColorBase::SetActions(), BroomBase::SetActions(), Crowbar::SetActions(), EpoxyPutty::SetActions(), FarmingHoe::SetActions(), FireExtinguisher::SetActions(), HandcuffKeys::SetActions(), Handcuffs::SetActions(), HandSaw::SetActions(), HayHook::SetActions(), Iceaxe::SetActions(), KitchenTimer::SetActions(), LeatherSewingKit::SetActions(), Lockpick::SetActions(), LugWrench::SetActions(), MeatTenderizer::SetActions(), Paddle::SetActions(), SewingKit::SetActions(), Wrench::SetActions(), Container_Base::SetActions(), Grenade_Base::SetActions(), Heatpack::SetActions(), FryingPan::SetActions(), StarlightOptic::SetActions(), Inventory_Base::SetActions(), LongTorch::SetActions(), ItemMegaphone::SetActions(), PoweredOptic_Base::SetActions(), PunchedCard::SetActions(), ItemRadio::SetActions(), Roadflare::SetActions(), ShippingContainerKeys_ColorBase::SetActions(), StunBaton::SetActions(), Switchable_Base::SetActions(), TelescopicBaton::SetActions(), TentBase::SetActions(), FlammableBase::SetActions(), Torch_Video::SetActions(), ItemTransmitter::SetActions(), TrapBase::SetActions(), TrapSpawnBase::SetActions(), TripodBase::SetActions(), VehicleBattery::SetActions(), WoodenStick::SetActions(), Car::SetActions(), CarScript::SetActions(), ManBase::SetActions(), ManBase::SetActionsRemoteTarget(), and UnknownFoodCan_Opened().

◆ AdvancedCommunication()

◆ GetActions()

override void GetActions ( typename action_input_type  ,
out array< ActionBase_Basic actions 
)

◆ InitializeActions()

◆ RemoveAction()

◆ SetActions()

override void SetActions ( )

◆ TurnOffTransmitter()

void TurnOffTransmitter ( )

◆ TurnOnTransmitter()

void TurnOnTransmitter ( )

Variable Documentation

◆ IsInventoryVisible

class AdvancedCommunication extends EntityAI IsInventoryVisible

◆ m_ActionsInitialize

◆ m_AdvComTypeActionsMap

ref map<typename, ref TInputActionMap> m_AdvComTypeActionsMap = new map<typename, ref TInputActionMap>
static

◆ m_InputActionMap