Data Structures | |
class | ActionStartEngineBoatCB |
Functions | |
ActionStartEngineBoatCB ActionContinuousBaseCB | ActionStartEngineBoat () |
override void | CreateActionComponent () |
override void | CreateConditionComponents () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgress (ActionData action_data) |
override void | OnExecute (ActionData action_data) |
override bool | CanBeUsedInVehicle () |
override bool | HasTarget () |
override bool | UseMainItem () |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item | ||
) |
References HumanCommandVehicle::GetTransport().
ActionStartEngineBoatCB ActionContinuousBaseCB ActionStartEngineBoat | ( | ) |
Referenced by ActionConstructor::RegisterActions(), and ManBase::SetActions().
override bool CanBeUsedInVehicle | ( | ) |
override void CreateActionComponent | ( | ) |
References m_CommandUID, and m_StanceMask.
override void CreateConditionComponents | ( | ) |
override bool HasTarget | ( | ) |
override void OnExecute | ( | ActionData | action_data | ) |
References HumanCommandVehicle::GetTransport(), and BoatScript::OnIgnition().
override void OnFinishProgress | ( | ActionData | action_data | ) |
References HumanCommandVehicle::GetTransport().
override bool UseMainItem | ( | ) |