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ActionStartEngineBoat.c File Reference

Data Structures

class  ActionStartEngineBoatCB
 

Functions

ActionStartEngineBoatCB ActionContinuousBaseCB ActionStartEngineBoat ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgress (ActionData action_data)
 
override void OnExecute (ActionData action_data)
 
override bool CanBeUsedInVehicle ()
 
override bool HasTarget ()
 
override bool UseMainItem ()
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionStartEngineBoat()

◆ CanBeUsedInVehicle()

override bool CanBeUsedInVehicle ( )

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ HasTarget()

override bool HasTarget ( )

◆ OnExecute()

override void OnExecute ( ActionData  action_data)

◆ OnFinishProgress()

override void OnFinishProgress ( ActionData  action_data)

◆ UseMainItem()

override bool UseMainItem ( )