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ActionDrinkWellContinuous.c File Reference

Data Structures

class  ActionDrinkWellContinuousCB
 

Functions

ActionDrinkWellContinuousCB ActionContinuousBaseCB ActionDrinkWellContinuous ()
 
override void CreateActionComponent ()
 
override bool IsDrink ()
 
override GetInputType ()
 
override bool CanBeUsedInFreelook ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStart (ActionData action_data)
 
override void OnEnd (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override bool IsLockTargetOnUse ()
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)

◆ ActionDrinkWellContinuous()

◆ CanBeUsedInFreelook()

override bool CanBeUsedInFreelook ( )

◆ CreateActionComponent()

override void CreateActionComponent ( )

References m_CommandUID, and m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

◆ GetInputType()

override GetInputType ( )

◆ IsDrink()

override bool IsDrink ( )

◆ IsLockTargetOnUse()

override bool IsLockTargetOnUse ( )

◆ OnEnd()

override void OnEnd ( ActionData  action_data)

◆ OnFinishProgressServer()

◆ OnStart()

override void OnStart ( ActionData  action_data)