7 Sort(action_array_names,action_array_names.Count());
13 for(
int i = 0; i < action_array_names.Count(); i++)
18 new_action.CreateConditionComponents();
19 new_action.SetID(actionsArray.Count());
20 actionsArray.Insert(new_action);
21 actionNameActionMap.Insert(action_array_names[i], new_action);
205 actions.Insert(ActionActionBuildPartNoTool);
312 actions.Insert(ActionLockedDoors);
319 actions.Insert(ActionSwapItemToHands);
339 actions.Insert(ActionUnpin);
340 actions.Insert(ActionPin);
AttachActionData ActionData ActionAttach()
ActionAttachExplosivesTriggerCB ActionContinuousBaseCB ActionAttachExplosivesTrigger()
ActionBuildOvenCB ActionContinuousBaseCB ActionBuildOven()
ActionBuildStoneCircleCB ActionContinuousBaseCB ActionBuildStoneCircle()
ActionBuryAshesCB ActionContinuousBaseCB ActionBuryAshes()
CarHornActionData ActionData ActionCarHornShort()
ActionCraftArmbandCB ActionContinuousBaseCB ActionCraftArmband()
PlaceObjectActionReciveData ActionReciveData ActionDeployObject()
ActionDetachFromTarget_SpecificSlot_WoodenPlanks ActionDetachFromTarget_SpecificSlot ActionDetachFromTarget_SpecificSlot_MetalSheets()
ActionDetachFromTarget_SpecificSlotsCategory_Barrel ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget_SpecificSlotsCategory_WoodenCrate()
ActionDetachFromTarget_SpecificSlotsCategory ActionDetachFromTarget ActionDetachFromTarget_SpecificSlot_WoodenLogs()
ActionDialCombinationLockCB ActionContinuousBaseCB ActionDialCombinationLock()
ActionDialCombinationLockOnTargetCB ActionContinuousBaseCB ActionDialCombinationLockOnTarget()
ActionDigOutStashCB ActionContinuousBaseCB ActionDigOutStash()
ActionDisarmExplosiveCB ActionContinuousBaseCB ActionDisarmExplosive()
ActionDisarmExplosiveWithRemoteDetonatorCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonator()
ActionDisarmExplosiveWithRemoteDetonatorUnpairedCB ActionDisarmExplosiveCB ActionDisarmExplosiveWithRemoteDetonatorUnpaired()
ActionDisarmMineCB ActionContinuousBaseCB ActionDisarmMine()
void ActionDisinfectSelf()
ActionDismantleOvenCB ActionContinuousBaseCB ActionDismantleOven()
ActionDismantleStoneCircleCB ActionContinuousBaseCB ActionDismantleStoneCircle()
void ActionDrinkPondContinuous()
ActionDrinkWellContinuousCB ActionContinuousBaseCB ActionDrinkWellContinuous()
ActionFoldBaseBuildingObjectCB ActionContinuousBaseCB ActionFoldBaseBuildingObject()
ActionForceConsumeCB ActionContinuousBaseCB ActionForceConsume()
void ActionForceConsumeSingle()
ActionForceFeedSmallCB ActionForceFeed
void ActionGetOutTransport()
ActionLightItemOnFireCB ActionContinuousBaseCB ActionLightItemOnFire()
ActionLightItemOnFireWithBlowtorchCB ActionLightItemOnFireCB ActionLightItemOnFireWithBlowtorch()
ActionMineBase ActionContinuousBase ActionMineTree()
ActionPackTentCB ActionContinuousBaseCB ActionPackTent()
ActionRaiseMegaphoneCB ActionContinuousBaseCB ActionRaiseMegaphone()
ActionRepairCarChassisWithBlowtorchCB ActionRepairCarChassisCB ActionRepairCarChassisWithBlowtorch()
void ActionRepairCarEngine()
ActionRepairCarEngineWithBlowtorchCB ActionRepairCarEngineCB ActionRepairCarEngineWithBlowtorch()
void ActionRepairCarPart()
ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch()
ActionRepairItemWithBlowtorchCB ActionContinuousBaseCB ActionRepairItemWithBlowtorch()
ActionResetKitchenTimerClockCB ActionSingleUseBaseCB ActionResetKitchenTimer()
void ActionStartEngine()
DEPRECATED.
ActionTuneFrequencyCB ActionContinuousBaseCB ActionTuneFrequency()
ActionTuneRadioStationCB ActionContinuousBaseCB ActionTuneRadioStation()
ActionTurnOffAlarmClockCB ActionSingleUseBaseCB ActionTurnOffAlarmClock()
ActionTurnOffTransmitterCB ActionSingleUseBaseCB ActionTurnOffTransmitter()
ActionTurnOnAlarmClockCB ActionSingleUseBaseCB ActionTurnOnAlarmClock()
ActionTurnOnTransmitterCB ActionSingleUseBaseCB ActionTurnOnTransmitter()
ActionTurnValveCB ActionContinuousBaseCB ActionTurnValve()
ActionTurnValveUndergroundReservoirCB ActionTurnValveCB ActionTurnValveUndergroundReservoir()
ActionUncoverHeadBase ActionContinuousBase ActionUncoverHeadSelf()
ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap()
ActionWashHandsWaterCB ActionContinuousBaseCB ActionWashHandsWater()
ActionWashHandsWellCB ActionContinuousBaseCB ActionWashHandsWell()
void Spawn()
spawn damage trigger
FirearmActionLoadBullet FirearmActionBase FirearmActionLoadBulletQuick()
void RegisterActions(TTypenameArray actions)
bool ConstructActions(out array< ref ActionBase > actionsArray, out map< typename, ActionBase > actionNameActionMap)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
proto void Sort(void param_array[], int num)
Sorts static array of integers(ascendically) / floats(ascendically) / strings(alphabetically)
array< typename > TTypenameArray