PC Stable Documentation
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Private Member Functions | |
void | ActionTakeItem () |
override void | CreateConditionComponents () |
override bool | HasProneException () |
override bool | ActionConditionContinue (ActionData action_data) |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override bool | CanBeUsedOnBack () |
override bool | InventoryReservation (ActionData action_data) |
override void | OnExecute (ActionData action_data) |
Private Attributes | |
string | m_ItemName = "" |
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References ItemBase::CanDetachAttachment(), and ItemBase::IsTakeable().
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References UAMaxDistances::DEFAULT, ActionBase::m_ConditionItem, and ActionBase::m_ConditionTarget.
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References GameInventory::c_InventoryReservationTimeoutMS.
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