PC Stable Documentation
 
All Data Structures Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
Loading...
Searching...
No Matches
FirearmActionLoadMultiBullet Class Reference

Private Member Functions

void FirearmActionLoadMultiBullet ()
 
override int GetActionCategory ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void Start (ActionData action_data)
 
override bool CanBePerformedFromInventory ()
 
override bool CanBeSetFromInventory ()
 
override void OnEndInput (ActionData action_data)
 
override bool CanBePerformedFromQuickbar ()
 
override bool HasProgress ()
 
override GetInputType ()
 

Constructor & Destructor Documentation

◆ FirearmActionLoadMultiBullet()

void FirearmActionLoadMultiBullet ( )
inlineprivate

References ActionBase::m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase  player,
ActionTarget  target,
ItemBase  item 
)
inlineprivate

◆ CanBePerformedFromInventory()

override bool CanBePerformedFromInventory ( )
inlineprivate

◆ CanBePerformedFromQuickbar()

override bool CanBePerformedFromQuickbar ( )
inlineprivate

◆ CanBeSetFromInventory()

override bool CanBeSetFromInventory ( )
inlineprivate

◆ GetActionCategory()

override int GetActionCategory ( )
inlineprivate

References AC_CONTINUOUS.

◆ GetInputType()

override GetInputType ( )
inlineprivate

◆ HasProgress()

override bool HasProgress ( )
inlineprivate

◆ OnEndInput()

override void OnEndInput ( ActionData  action_data)
inlineprivate

◆ Start()

override void Start ( ActionData  action_data)
inlineprivate

The documentation for this class was generated from the following file: