◆ FirearmActionLoadMultiBullet()
◆ ActionCondition()
◆ CanBePerformedFromInventory()
override bool CanBePerformedFromInventory |
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◆ CanBePerformedFromQuickbar()
override bool CanBePerformedFromQuickbar |
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◆ CanBeSetFromInventory()
override bool CanBeSetFromInventory |
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◆ GetActionCategory()
override int GetActionCategory |
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◆ GetInputType()
override GetInputType |
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◆ HasProgress()
override bool HasProgress |
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◆ OnEndInput()
override void OnEndInput |
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ActionData |
action_data | ) |
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◆ Start()
The documentation for this class was generated from the following file: