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override void | Init () |
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override void | OnEntityDestroyedOneTimeClient (EntityAI entity, int oldLevel, string zone) |
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override void | OnEntityDestroyedOneTimeServer (EntityAI entity, int oldLevel, string zone) |
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override void | OnEntityDestroyedPersistentClient (EntityAI entity, string zone) |
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override void | OnEntityDestroyedPersistentServer (EntityAI entity, string zone) |
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override void | OnExplosionEffects (Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) |
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◆ Init()
References DestructionEffectBase::m_AmmoType, DestructionEffectBase::m_DamageType, DestructionEffectBase::m_EntityIsTakeable, DestructionEffectBase::m_HasExplosionDamage, DestructionEffectBase::m_KeepHealthOnReplace, DestructionEffectBase::m_ParticleOneTime, DestructionEffectBase::m_ParticlePersistent, DestructionEffectBase::m_ReplaceDelay, DestructionEffectBase::m_ReplaceWithEntity, DestructionEffectBase::m_SoundSetOneTime, DestructionEffectBase::m_SoundSetPersistent, ParticleList::NONE, and ParticleList::RGD5.
◆ OnEntityDestroyedOneTimeClient()
override void OnEntityDestroyedOneTimeClient |
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EntityAI |
entity, |
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int |
oldLevel, |
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string |
zone |
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inlineprivate |
◆ OnEntityDestroyedOneTimeServer()
override void OnEntityDestroyedOneTimeServer |
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EntityAI |
entity, |
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int |
oldLevel, |
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string |
zone |
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) |
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inlineprivate |
◆ OnEntityDestroyedPersistentClient()
override void OnEntityDestroyedPersistentClient |
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EntityAI |
entity, |
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string |
zone |
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) |
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inlineprivate |
◆ OnEntityDestroyedPersistentServer()
override void OnEntityDestroyedPersistentServer |
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EntityAI |
entity, |
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string |
zone |
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) |
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inlineprivate |
◆ OnExplosionEffects()
The documentation for this class was generated from the following file: