DayZ Scripts
PC Stable Documentation
 
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CTObjectFollower Class Reference

Private Member Functions

void CTActor (int index, vector pos, vector orient, string type, array< string > items, string hands_item, CameraToolsMenu parent)
 
void ~CTActor ()
 
string GetActorType ()
 
void AddItem (string item)
 
void SetItems (array< string > items)
 
array< stringGetItems ()
 
void SetHandsItem (string item)
 
string GetHandsItem ()
 
void Reset ()
 

Private Attributes

protected int m_Index
 
protected Widget m_Root
 
protected TextWidget m_IndexWidget
 
protected string m_HandsItem
 
protected ref array< stringm_Items
 
protected EntityAI m_HandsItemObj
 

Constructor & Destructor Documentation

◆ ~CTActor()

void ~CTActor ( )
inlineprivate

Member Function Documentation

◆ AddItem()

void AddItem ( string  item)
inlineprivate

References m_Items.

◆ CTActor()

void CTActor ( int  index,
vector  pos,
vector  orient,
string  type,
array< string items,
string  hands_item,
CameraToolsMenu  parent 
)
inlineprivate

◆ GetActorType()

string GetActorType ( )
inlineprivate

◆ GetHandsItem()

string GetHandsItem ( )
inlineprivate

References m_HandsItem.

◆ GetItems()

array< string > GetItems ( )
inlineprivate

References m_Items.

Referenced by Reset().

◆ Reset()

void Reset ( )
inlineprivate

◆ SetHandsItem()

void SetHandsItem ( string  item)
inlineprivate

◆ SetItems()

void SetItems ( array< string items)
inlineprivate

References m_Items.

Referenced by CTActor(), and Reset().

Field Documentation

◆ m_HandsItem

protected string m_HandsItem
private

Referenced by GetHandsItem().

◆ m_HandsItemObj

protected EntityAI m_HandsItemObj
private

◆ m_Index

protected int m_Index
private

◆ m_IndexWidget

protected TextWidget m_IndexWidget
private

◆ m_Items

protected ref array<string> m_Items
private

Referenced by GetItems().

◆ m_Root

protected Widget m_Root
private

The documentation for this class was generated from the following file: